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Semester 3 - Game Development - TO DO LIST
TO DO LIST
The following is a to-do list where I will be listing and adding when I can remember what I need to do within the next 9/10 months.
Level Design
- Level Design (Concept and Actual Design)
- Aesthetic Design (Environment Design)
- Lighting
Game Mechanics
- Checkpoint system
- Timer Countdown
- *Possible extra* - Throwing mechanic for noise diverting
Narrative
- Narration for story within game playing
- Talk of character
Menu System
- Pause (Sound, Background effects, Design)
- Main Menu (Sound, Background effects, Design)
Animations
- SFX
- Death animations
- Opening Menu Sequence
Sound Design
- Foley (footprints and collision)
- Sound effects (Menu SFX and Tablet notification)
- Background playable (BGM)
- Pause and Main Menu (SFX & BGM)
- Human / Monster noises
Model list (to make)
Optimisation
Trailer *Optional*
Comments
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