Semester 3 - Game Development - TO DO LIST

TO DO LIST

 The following is a to-do list where I will be listing and adding when I can remember what I need to do within the next 9/10 months.

Level Design

  • Level Design (Concept and Actual Design)
  • Aesthetic Design (Environment Design)
  • Lighting

Game Mechanics

  • Checkpoint system
  • Timer Countdown
  • *Possible extra* - Throwing mechanic for noise diverting

Narrative

  • Narration for story within game playing
  • Talk of character

Menu System

  • Pause (Sound, Background effects, Design)
  • Main Menu (Sound, Background effects, Design)

Animations

  • SFX
  • Death animations
  • Opening Menu Sequence

Sound Design

  • Foley (footprints and collision)
  • Sound effects (Menu SFX and Tablet notification)
  • Background playable (BGM) 
  • Pause and Main Menu (SFX & BGM)
  • Human / Monster noises

Model list (to make)


Optimisation


Trailer *Optional*

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