License Agreement 30/07/18
Name
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Byron Jacob
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MA
Course Title
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MA Games Design
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Status
(F/T or P/T)
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PT
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Date
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30/07/18
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Version
No.:
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7
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Brief explanation/
outline of project
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As my background is intertwined with
education and games design, my career has presented a unique opportunity that
would place me in a job position where I would use my games design skills but
within a different industry that utilises games designers within a specific
role looking at key points of correlation and differences that of a different
industry and the games design industry and how the skills can be useful. I want to present various parts that my new job orientates around to demonstrate the correlation and connection that can be done between both the games industry and a different industry.
Initially, my research into motion
capture in semester one, presented that it was going to be difficult to get
into research / practical time to continue developing those skills into
practical skills with the time demand and lack of kit to develop with.
With my current skills and
development within industry using these skills, my idea is to present a view
of how adaptable the industry is with my current skillset and how my own
skills are converted and changed depending on the necessity of the projects I
am working on. Whilst this is
happening, I am pushing to develop a gaming prototype for my semester 2 and 3
project to work alongside the learning / adapting with the idea of keeping my
skills intact whilst adapting and learning new skills and how they can
integrate within my current skillset.
The projects “prototype” will be
presented from a standpoint of a pure “indie” development team (small amount
of people within the development process), that there is a lot of work that
needs to be done in developing a prototype whilst finding issues within that development and presenting how
I noticed, attempted to fix and if possible present the end outcome.
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Context / Rationale
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Within my initial
assessment of being a teacher and having 3 years of games design education
behind me, I knew that the industry was unique in how it positioned itself
and how adaptable it can be to other industries such as media and art. There were however industries that have
been presented that utilise designers but in other contexts that stick to the
same processes but in a different context.
Although not much has been done in presenting how you change your
skillset to develop your skills for that industry, I am in the useful position
that I can present what I have learnt in my time and present how dis/similar
the industries are to each other and how overall a designer isn’t restricted
to a specific media industry.
Although the concern is
that keeping your skills up to date is going to be difficult, I don’t want to
be rusty so with that I want to work alongside the development process with a
side project and keep it fresh. The idea
is to research into the games design process working with the documentation
side of games development whilst developing a game for the end project in the
view of what it is like to be an indie developer. As the indie development cycle tries to
adhere to the same style within pipeline development like AAA companies, the
idea is to see what can happen to the development process if situations of
restrictions / problems occur. The
development will integrate the knowledge from the previous semester but as look
at it from a legal, ethical and logical view of a developer working to make a
working prototype but also how it can be adaptable for future use in the
current industry I work in and how adaptable my skills can be.
For Semester 2; The
process of getting the games mechanics to a stage of alpha with the documentation
recorded and up to date ready for semester 3 which will be for aesthetic
design as well as final changes with a guide of my own skills development
presenting new skills and how they can be developed for future use in
industry.
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Key areas of Research /
Key Activities
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Game mechanical prototype
at an alpha stage.
Game Design Documentation
(GDD)
A guide and breakdown of how the
industries utilise different skills but for different outcomes with look at various parts both in technical programs and taskings that are done during a project.
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Intended outcomes of
project tended outcomes of
project
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The intended outcome of the project
is to have a final piece that presents that difficulty of being an indie
(independent) developer whilst trying to adhere to the constraints that would
be usually part of being an indie developer whilst an overall log of the
design process looking at issues, problems, alternative solutions, and fixes
for problems throughout the development lifecycle of this prototype.
Alongside this, a timeline of a
designer view of how working in a different industry can adapt your own
skills and vice versa looking at from software, hardware and personal points
that have the biggest change.
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Student signature
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Date:
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23/07/18
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