Animation From Observation
Animation From Observation: Motion Capture and Motion Editing by Michael Gleicher
This Journal which is from a professor from the University of Wisconsin, Madison
This was a good breakdown and research article that presented the history of its art form and gave the initial design to modern motion capture and how it can be useful to both animation and games design.
It also discusses the steps that are used in creating the animation and what is needed to be done to allow that animation to be used describing problems and differences that can be done in each section.
The references used also allow me an expansion into more journal research and expand my knowledge from a journalistic view.
This Journal which is from a professor from the University of Wisconsin, Madison
This was a good breakdown and research article that presented the history of its art form and gave the initial design to modern motion capture and how it can be useful to both animation and games design.
It also discusses the steps that are used in creating the animation and what is needed to be done to allow that animation to be used describing problems and differences that can be done in each section.
The references used also allow me an expansion into more journal research and expand my knowledge from a journalistic view.
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