GDC 2016 State of Unreal: Hellblade Live Performance & Real-Time Animation, Unreal Engine 4
GDC 2016 State of Unreal: Hellblade Live Performance & Real-Time Animation, Unreal Engine 4
The animation presents unreal 4's new matinee system being used in a real time motion capture at GDC.
The capture is being recorded from motion capture and placed within unreal 4 with a created character model already rigged presenting a real time animation being done. I will be researching more into this as if this uses the matinee system, it might be an idea to see if there is a way to integrate a home made mocap into unreal.
Overall though, the fact that you can do this kind of thing straight into unreal is very fascinating.
The animation presents unreal 4's new matinee system being used in a real time motion capture at GDC.
The capture is being recorded from motion capture and placed within unreal 4 with a created character model already rigged presenting a real time animation being done. I will be researching more into this as if this uses the matinee system, it might be an idea to see if there is a way to integrate a home made mocap into unreal.
Overall though, the fact that you can do this kind of thing straight into unreal is very fascinating.
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