GDC 2016 State of Unreal: Hellblade Live Performance & Real-Time Animation, Unreal Engine 4

GDC 2016 State of Unreal: Hellblade Live Performance & Real-Time Animation, Unreal Engine 4

The animation presents unreal 4's new matinee system being used in a real time motion capture at GDC.

The capture is being recorded from motion capture and placed within unreal 4 with a created character model already rigged presenting a real time animation being done.  I will be researching more into this as if this uses the matinee system, it might be an idea to see if there is a way to integrate a home made mocap into unreal.

Overall though, the fact that you can do this kind of thing straight into unreal is very fascinating.

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