Learning Agreement 11-11-16


Name
Byron Jacob
MA Course Title
MA Games Design
Status (F/T or P/T)
PT
Date
11/11/2016
Version No.:
1
Brief explanation/ outline of project
The student is interested in how motion capture is currently being used within games development and how effective it can be to deliver data for input within models and if there are more cost effective ideas for this sector and how it can be used to produce effective clean data for animation use.
Context / Rationale

MOCAP is being used more effectively within the industry. The problem that is seen is that the use of mocap is incredibly expensive for smaller development teams to effectively use or the cheaper end of the market for mocap possibly isn’t as effective in collating 3D data together to integrate within models.

The idea is to research into various setups used within industry / education and what seems to be the more commonly used style of mocap and how effective the data collection is. Present my own theory of mocap application using much cheaper software / hardware and attempt to record primary data collections and clean it up for use within a playable game demo or in game cinematic and see how effective it is.

Key areas of Research / Key Activities

Motion Capture Setups
Motion Capture Programs
Motion Capture Data Collecting and processing (Primary Research)
Creating own motion capture kit
Applying data to a designed character to test against currently existing titles.


Intended outcomes of project tended outcomes of project

An effective animation data that is applied to a model using cheap motion capture products that can be ran through gaming engines such as unreal engine 4.
Student signature
Byron Jacob
Date:
11/11/2016


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