Reference Guide for information regarding MOCAP in Journalistic / Book and Webiste aid
Reference
Website
Batchelor, J. (2015). The cutting edge of
motion capture. [online] Develop-online.net. Available at:
http://www.develop-online.net/tools-and-tech/the-cutting-edge-of-motion-capture/0208007
[Accessed 21 Oct. 2016].
Dent, S. (2016). What you need to know
about 3D motion capture. [online] Engadget. Available at:
https://www.engadget.com/2014/07/14/motion-capture-explainer/ [Accessed 14 Jul.
2014].
Freeman, W. (2013). Motion capture: Moving
with the times. [online] Develop-online.net. Available at:
http://www.develop-online.net/tools-and-tech/motion-capture-moving-with-the-times/0117523
[Accessed 21 Oct. 2016].
Kines, M. (2000). Planning and Directing
Motion Capture for Games. [online] Gamasutra. Available at:
http://www.gamasutra.com/view/feature/131827/planning_and_directing_motion_.php
[Accessed 21 Oct. 2016].
Metamotion.com. (n.d.). Motion Capture -
Who Uses It?. [online] Available at: http://metamotion.com/motion-capture/motion-capture-who-1.htm
[Accessed 21 Oct. 2016].
Takahashi, D. (2016). Epic Games demos
amazing real-time motion capture for Ninja Theory’s Hellblade. [online]
VentureBeat. Available at: http://venturebeat.com/2016/03/16/epic-games-shows-amazing-real-time-motion-capture-demo-for-ninja-theorys-hellblade/
[Accessed 21 Oct. 2016].
Usher, W. (2014). 10 Things That Changed
Video Game Motion Capture Over 10 Years. [online] CINEMABLEND. Available at: http://www.cinemablend.com/games/10-Things-Changed-Video-Game-Motion-Capture-Over-10-Years-64124.html
[Accessed 21 Oct. 2016].
VICON. (n.d.). What is motion capture.
[online] Available at: https://www.vicon.com/what-is-motion-capture [Accessed
21 Oct. 2016].
Wu, A. (2013). Realism and Motion Capture
in Video Games. [online] Nerdophiles. Available at:
http://www.nerdophiles.com/2013/02/07/realism-and-motion-capture-in-video-games/
[Accessed 21 Oct. 2016].
Yahoo.com. (2014). A Brief History of
Motion-Capture, from Gollum to Caesar. [online] Available at:
https://www.yahoo.com/movies/a-brief-history-of-motion-capture-in-the-movies-91372735717.html
[Accessed 21 Oct. 2016].
Journals
Aliyev, E. (2015). The impact of the Motion
Capture technology on artistic process in film art.European Journal of Arts,
pp.10-12.
Bregler, C. (2007). Motion Capture
Technology for Entertainment [In the Spotlight]. IEEE Signal Processing
Magazine, 24(99), pp.160-158.
Ceseracciu, E., Sawacha, Z. and Cobelli, C.
(2014). Comparison of Markerless and Marker-Based Motion Capture Technologies
through Simultaneous Data Collection during Gait: Proof of Concept. PLoS ONE,
9(3), p.e87640.
Duong, S. and Choi, M. (2013). Interactive
Full-Body Motion Capture Using Infrared Sensor Network.International Journal of
Computer Graphics & Animation, 3(4), pp.41-56.
Gleicher, M. (1999). Animation from
observation. ACM SIGGRAPH Computer Graphics, 33(4), pp.51-54.
Sharma, A., Agarwal, M., Sharma, A. and
Dhuria, P. (2013). MOTION CAPTURE PROCESS, TECHNIQUES AND APPLICATIONS.
International Journal on Recent and Innovation Trends in Computing and
Communication, [online] 1(4), pp.251 – 257. Available at:
http://www.ijritcc.org [Accessed 21 Oct. 2016].
Wu, Q. and Boulanger, P. (2011). Real-time
Estimation of Missing Markers for Reconstruction of Human Motion. [online]
Available at:
https://www.researchgate.net/publication/224247258_Real-Time_Estimation_of_Missing_Markers_for_Reconstruction_of_Human_Motion
[Accessed 21 Oct. 2016].
Calderita, L., Bandera, J., Bustos, P. and
Skiadopoulos, A. (2013). Model-Based Reinforcement of Kinect Depth Data for
Human Motion Capture Applications. Sensors, 13(7), pp.8835-8855.
Books
Dunlop, R. (2014). Production Pipeline
Fundamentals for Film and Games. 1st ed. Independence: CRC Press.
Heussner, T., Finley, T., Hepler, J. and
Lemay, A. (2015). The game narrative toolbox. 1st ed. Focal Press.
Kitagawa, M. and Windsor, B. (2008). MoCap
for artists. 1st ed. Amsterdam: Elsevier/Focal Press.
Lewis, M. and Morse, S. (n.d.). Anatomy for
3D artists. 1st ed. 3DTotal Publishing.
Liverman, M. (2004). The animator's motion
capture guide. 1st ed. Hingham, Mass.: Charles River Media.
Menache, A. (2011). Understanding motion
capture for computer animation. 1st ed. Burlington, MA: Morgan kaufmann.
Murdock, K. (2005). 3D game animation for
dummies. 1st ed. Hoboken, N.J.: Wiley.
Thomas, F., Johnston, O., Takahata, I.,
Ōtsuka, Y. and Thomas, K. (n.d.). Inochi o fukikomu mahō =. 1st ed. Disney
Editions.
Tobon, R. and Restrepo, A. (2010). The
Mocap Book: A Practical Guide to the Art of Motion Capture. 1st ed. Foris
Force.
Williams, R. (2012). Animator's survival
kit. 4th ed. Farrar, Straus and Giroux.
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