Reference Guide for information regarding MOCAP in Journalistic / Book and Webiste aid

Reference

Website

Batchelor, J. (2015). The cutting edge of motion capture. [online] Develop-online.net. Available at: http://www.develop-online.net/tools-and-tech/the-cutting-edge-of-motion-capture/0208007 [Accessed 21 Oct. 2016].
Dent, S. (2016). What you need to know about 3D motion capture. [online] Engadget. Available at: https://www.engadget.com/2014/07/14/motion-capture-explainer/ [Accessed 14 Jul. 2014].
Freeman, W. (2013). Motion capture: Moving with the times. [online] Develop-online.net. Available at: http://www.develop-online.net/tools-and-tech/motion-capture-moving-with-the-times/0117523 [Accessed 21 Oct. 2016].
Kines, M. (2000). Planning and Directing Motion Capture for Games. [online] Gamasutra. Available at: http://www.gamasutra.com/view/feature/131827/planning_and_directing_motion_.php [Accessed 21 Oct. 2016].
Metamotion.com. (n.d.). Motion Capture - Who Uses It?. [online] Available at: http://metamotion.com/motion-capture/motion-capture-who-1.htm [Accessed 21 Oct. 2016].
Takahashi, D. (2016). Epic Games demos amazing real-time motion capture for Ninja Theory’s Hellblade. [online] VentureBeat. Available at: http://venturebeat.com/2016/03/16/epic-games-shows-amazing-real-time-motion-capture-demo-for-ninja-theorys-hellblade/ [Accessed 21 Oct. 2016].
Usher, W. (2014). 10 Things That Changed Video Game Motion Capture Over 10 Years. [online] CINEMABLEND. Available at: http://www.cinemablend.com/games/10-Things-Changed-Video-Game-Motion-Capture-Over-10-Years-64124.html [Accessed 21 Oct. 2016].
VICON. (n.d.). What is motion capture. [online] Available at: https://www.vicon.com/what-is-motion-capture [Accessed 21 Oct. 2016].
Wu, A. (2013). Realism and Motion Capture in Video Games. [online] Nerdophiles. Available at: http://www.nerdophiles.com/2013/02/07/realism-and-motion-capture-in-video-games/ [Accessed 21 Oct. 2016].
Yahoo.com. (2014). A Brief History of Motion-Capture, from Gollum to Caesar. [online] Available at: https://www.yahoo.com/movies/a-brief-history-of-motion-capture-in-the-movies-91372735717.html [Accessed 21 Oct. 2016].

Journals

Aliyev, E. (2015). The impact of the Motion Capture technology on artistic process in film art.European Journal of Arts, pp.10-12.
Bregler, C. (2007). Motion Capture Technology for Entertainment [In the Spotlight]. IEEE Signal Processing Magazine, 24(99), pp.160-158.
Ceseracciu, E., Sawacha, Z. and Cobelli, C. (2014). Comparison of Markerless and Marker-Based Motion Capture Technologies through Simultaneous Data Collection during Gait: Proof of Concept. PLoS ONE, 9(3), p.e87640.
Duong, S. and Choi, M. (2013). Interactive Full-Body Motion Capture Using Infrared Sensor Network.International Journal of Computer Graphics & Animation, 3(4), pp.41-56.
Gleicher, M. (1999). Animation from observation. ACM SIGGRAPH Computer Graphics, 33(4), pp.51-54.
Sharma, A., Agarwal, M., Sharma, A. and Dhuria, P. (2013). MOTION CAPTURE PROCESS, TECHNIQUES AND APPLICATIONS. International Journal on Recent and Innovation Trends in Computing and Communication, [online] 1(4), pp.251 – 257. Available at: http://www.ijritcc.org [Accessed 21 Oct. 2016].
Wu, Q. and Boulanger, P. (2011). Real-time Estimation of Missing Markers for Reconstruction of Human Motion. [online] Available at: https://www.researchgate.net/publication/224247258_Real-Time_Estimation_of_Missing_Markers_for_Reconstruction_of_Human_Motion [Accessed 21 Oct. 2016].
Calderita, L., Bandera, J., Bustos, P. and Skiadopoulos, A. (2013). Model-Based Reinforcement of Kinect Depth Data for Human Motion Capture Applications. Sensors, 13(7), pp.8835-8855.

Books

Dunlop, R. (2014). Production Pipeline Fundamentals for Film and Games. 1st ed. Independence: CRC Press.
Heussner, T., Finley, T., Hepler, J. and Lemay, A. (2015). The game narrative toolbox. 1st ed. Focal Press.
Kitagawa, M. and Windsor, B. (2008). MoCap for artists. 1st ed. Amsterdam: Elsevier/Focal Press.
Lewis, M. and Morse, S. (n.d.). Anatomy for 3D artists. 1st ed. 3DTotal Publishing.
Liverman, M. (2004). The animator's motion capture guide. 1st ed. Hingham, Mass.: Charles River Media.
Menache, A. (2011). Understanding motion capture for computer animation. 1st ed. Burlington, MA: Morgan kaufmann.
Murdock, K. (2005). 3D game animation for dummies. 1st ed. Hoboken, N.J.: Wiley.
Thomas, F., Johnston, O., Takahata, I., Ōtsuka, Y. and Thomas, K. (n.d.). Inochi o fukikomu mahō =. 1st ed. Disney Editions.
Tobon, R. and Restrepo, A. (2010). The Mocap Book: A Practical Guide to the Art of Motion Capture. 1st ed. Foris Force.

Williams, R. (2012). Animator's survival kit. 4th ed. Farrar, Straus and Giroux.

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