Type 2 Prototype - small post - I've changed the level layout a little due to the size and complexity
So after the hard drive fault to save on time, I went back and did a redesign of my level.
I went back and did a redesign of my concept and made the world a bit smaller. I also redited the main circle to be a square and not a circular shape. As well as add more corridors to walk around but also add pathways.
I feel that with the time constraint and time lost due to hardware faults but its a necessary thing to do to make my overall process a bit quicker and less strain on me with the clock getting closer to deadline day.
Soon, I will get to a point where I'll be happy with it and then optimisation and lighting comes into play... The joys I am looking forward to.
I went back and did a redesign of my concept and made the world a bit smaller. I also redited the main circle to be a square and not a circular shape. As well as add more corridors to walk around but also add pathways.
I feel that with the time constraint and time lost due to hardware faults but its a necessary thing to do to make my overall process a bit quicker and less strain on me with the clock getting closer to deadline day.
Soon, I will get to a point where I'll be happy with it and then optimisation and lighting comes into play... The joys I am looking forward to.
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