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Games Design Engineer whom work for a unique industry with the aim of wanting to improve my skills and become a badass games designer in an engineer world.
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Showing posts from 2016
Primary Data Research - Capturing / Recording / Exporting
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Reference Guide for information regarding MOCAP in Journalistic / Book and Webiste aid
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Interactive Full-Body Motion Capture Using Infrared Sensor Networking
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GDC 2016 State of Unreal: Hellblade Live Performance & Real-Time Animation, Unreal Engine 4
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