Learning Agreement 21-04-17



Name
Byron Jacob
MA Course Title
MA Games Design
Status (F/T or P/T)
PT
Date
21/04/2017
Version No.:
3
Brief explanation/ outline of project
The student is interested in how motion capture works, however since most triple AAA companies have specific rigging staff and separate animators to motion capture / clean up artists, most indie companies will have a small team with probably one / two members who will be doing all the animation / rigging / clean up and capture for the company.  The idea is to expand the idea of motion capture to the whole process to ensure that all areas are covered as most indie animation / capture artists will need to know this.

Context / Rationale

The idea is to research into various setups used within industry / education and what seems to be the more commonly used style of mocap and how effective the data collection is.

Also with input from industry, learn the practice that is being taken and effectively mould it to enhance my capabilities to animate which will aid me in my development in games animation. The idea is to learn the process of the full animation process to ensure that the process is learnt properly to see if there is a way to effectively convert it to make it more accessible to other game devs who financially do not have a lot of money.

Key areas of Research / Key Activities

Mesh Construction
Skeletal Creation / Rigging
Weight Mapping
IK / FK skeletal modelling
Motion Capture Data Collecting and processing (Primary Research)

Intended outcomes of project tended outcomes of project
An effective model with a work skeletal rig, motion capture data and a process of cleaning within motionbuilder for use within unreal.

Student signature
Byron Jacob
Date:
21/04/2017


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