Learners Agreement - 22/12/17
Name
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Byron Jacob
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MA
Course Title
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MA Games Design
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Status
(F/T or P/T)
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PT
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Date
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22/12/17
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Version
No.:
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5
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Brief explanation/
outline of project
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After researching into motion
capture, it was deemed that trying that it was going to be difficult to get
into research / practical time to continue developing those skills into
practical skills with the time demand and lack of kit to develop with.
After going into development of
developing a game prototype. It is
clear that from a standpoint of a pure “indie” development team (small amount
of people within the development process) that there is a lot of work that
needs to be done whilst trying to stick to milestones of developing a
prototype / game and issues within that development is seen with development
of mechanics to development of materials / environments.
With this project, I will be
developing my own title but with the contextual overview of how difficult it
is to work on a game overall with limited money, staff and still trying to
stick to deadlines looking at the development cycle, ensuring that the games
overall idea is stuck to but justifying the necessary changes if they are
done.
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Context / Rationale
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The idea is to research
into the games design process working with the documentation side of games
development whilst developing a game for the end project in the view of what
it is like to be an indie developer. As
the indie development cycle tries to adhere to the same style within pipeline
development like AAA companies, the idea is to see what can happen to the
development process if situations of restrictions / problems occur. The development will integrate the knowledge
from the previous semester but as look at it from a legal, ethical and
logical view of a developer working to make a working prototype.
For Semester 2; The
process of getting the games mechanics to a stage of alpha with the documentation
recorded and up to date ready for semester 3 which will be for aesthetic
design as well as final changes.
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Key areas of Research /
Key Activities
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Game mechanical prototype
at an alpha stage.
Game Design Documentation
(GDD)
Aesthetic Designs for
level creation
Asset listings for
semester 3
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Intended outcomes of
project tended outcomes of
project
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The intended outcome of the project
is to have a final piece that presents that difficulty of being an indie
(independent) developer whilst trying to adhere to the constraints that would
be usually part of being an indie developer whilst an overall log of the
design process looking at issues, problems, alternative solutions, and fixes
for problems throughout the development lifecycle of this prototype.
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Student signature
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Date:
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22/12/17
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